Sienna

19 Year Old Prustan

Description:

BASIC INFO

Sienna

Hero Points: 1
Experience Points: 57,398

Lawful Neutral Monk (Cobra Strike) Level 11
Female Prustan

Birthday Wind 15th, year 704
Age 19
Height 6 foot even
Weight 161 pounds
Eye Color Hazel
Hair Color Light Brown
Homeland Kem (Monastery of the Gnarled Hazel)
Languages Imperial, Dwarven

ABILITIES

STRENGTH 19 ( +4)
DEXTERITY 16 ( +3)
CONSTITUTION 14 ( +2)
INTELLIGENCE 12 ( +1)
WISDOM 18 ( +4)
CHARISMA 11 ( +0)

SAVES

Miscellaneous Bonuses to Saves

Still Mind (Ex) +2 to all Enchantments

Purity of Body (Ex) +10 to all non magical and non supernatural diseases

Diamond Body (Ex) +10 to all poisons

Cloak of Resistance +2 to all saves

FORTITUDE +11 ( +7 Base +2 Con Ability +2 Cloak)
REFLEX +12 ( +7 Base +3 Dex Ability +2 Cloak)
WILL +13 ( +7 Base +4 Wis Ability +2 Cloak)

HIT DICE

10d8 Monk

HIT POINTS

Total 106
Grace 59
Health 47 ( 14 CON + 30 (1 + Con Modifier x HD))
Massive Damage Threshold 40

COMBAT

Speed 60 feet
Initiative +3

ARMOR CLASS

AC Adjustments +6 Mobility (Applies whenever provoking Attack of Opportunity from Movement) Monk’s Belt (raises Monk bonus to AC by 5 levels)

AC 26 ( +4 Wisdom +3 Monk +3 Dexterity +2 Armor-Bracers +1 Natural-Amulet +1 Deflection +2 Dodge)

AC Flat Footed 21 ( +4 Wisdom +3 Monk +2 Armor-Bracers +1 Natural-Amulet +1 Deflection)

AC Touch 23 ( +4 Wisdom +3 Monk +3 Dexterity +1 Deflection +2 Dodge)

ATTACKS

Base attack bonus 8/3

Melee

Unarmed Hit +13 / +8 Damage 3d6 +5 Critical x2 Notes: Bludgeoning, extra d12 when charging, damage treated as 5 levels higher because of Monk’s Belt, +1 Magical Enhancement, Ghost touched, treated as +2 Magical/lawful for the purpose of damage reduction
Unarmed, Flurry of Blows, Standard Action Hit +13 / +13/ +13 Damage 3d6 +5 Critical x2 Notes: Bludgeoning, unarmed damage 5 levels higher because of Monk’s Belt +1 Magical Enhancement, Ghost touched, treated as +2 Magical/lawful for the purpose of damage reduction
Unarmed, Flurry of Blows, Full Attack Hit +13 / +13 / +13 / +8 / +8 Damage 3d6 +5 Critical x2 Notes: Bludgeoning, unarmed damage 5 levels higher because of Monk’s Belt, +1 Magical Enhancement, Ghost touched, treated as +2 magical/lawful for the purpose of damage reduction

Masterwork Quarterstaff Hit +12 / +7 Damage 1d6 +6 Critical x2 Notes: Bludgeoning, Special Monk Weapon, used two-handed
Masterwork Quarterstaff, Flurry of Blows, Standard Action Hit +11 / +11 Damage 1d6 +6 Critical x2 Notes: Bludgeoning, Special Monk Weapon, used two-handed
Masterwork Quarterstaff, Flurry of Blows, Full Attack Hit +12 / +12 / +12 / +7 / +7 Damage 1d6 +6 Critical x2 Notes: Bludgeoning, Special Monk Weapon, used two-handed

Ranged

Sling +1 Hit +12 / +7 Damage 1d4 +5 Critical x2 Range 30’ indoors Notes: Bludgeoning, +1 magical
Shuriken Hit +11/6 Damage 1d2 +4 Critical x2 Range 10’ Notes: Piercing, Special Monk Weapon
Shuriken, Flurry of Blows, Standard Action Hit +11 / +11 / +11 Damage 1d2 +4 Critical x2 Range 10’ Notes: Piercing, Special Monk Weapon
Shuriken, Flurry of Blows, Full Attack Hit +11 / +11 / +11 / +6 / +6 Damage 1d2 +4 Critical x2 Range 10’ Notes: Piercing, Special Monk Weapon

SKILLS

Appraise: +1 ( +1 INT)
Bluff: +0 ( +0 CHA)
Clamber (Balance): +27 ( +14 Ranks +3 DEX +3 Synergy: Tumble +4 Skill Focus: Clamber +3 Monk)
Clamber (Climb): +30 ( +14 Ranks +4 STR +4 Skill Focus: Clamber +3 Monk +5 Ring of Climbing)
Clamber (Jump): +28/ 44 ( +14 Ranks +4 STR +3 Synergy: Tumble +4 Skill Focus: Clamber +3 Monk ( +16 when doing a running jump))
Concentration: +13 ( +8 Ranks +2 CON +3 Monk)
Craft: +1 ( +1 INT)
Decipher Script:
Diplomacy: +0 ( +0 CHA)
Disguise: +0 ( +0 CHA)
Escape Artist: +20 ( +14 Ranks +3 DEX +3 Monk School)
Gather Information: +0 ( +0 CHA)
Handle Animal:
Heal: +4 ( +4 WIS)
Intimidate: +0 ( +0 CHA) or demoralize opponent in combat +4 ( +4 STR)
Knowledge: (Religion) +9 ( +8 Ranks +1 INT)
Knowledge: (History) +3 ( +1 INT +2 Monastic Background)
Perception (Listen): +18 ( +14 Ranks +4 WIS)
Perception (Search): +15 ( +14 Ranks +1 INT)
Perception (Spot): +18 ( +14 Ranks +4 WIS)
Perform: +0 ( +0 CHA)
Profession: +4 ( +4 WIS)
Ride: +3 ( +3 DEX)
Sense Motive: +4 ( +4 WIS)
Sneak (Hide): +20 ( +14 Ranks +3 DEX +3 Monk)
Sneak (Move Silently): +20 ( +14 Ranks +3 DEX +3 Monk)
Spellcraft:
Survival: +4 ( +4 WIS) or when tracking +7 ( +4 WIS +3 Syngergy: Spot)
Swim: +4 ( +4 STR)
Thievery (Disable Device):
Thievery (Open Lock):
Thievery (Sleight of Hand):
Tumble: +27 ( +14 Ranks +3 DEX +4 Skill Focus +3 Syngergy: Jump +3 Monk)
Use Magical Device:
Use Rope: +3 ( +3 DEX) or Binding with Ropes: +6 ( +3 DEX +3 Synergy: Escape Artist)

FEATS

Power Attack Human Bonus 1
Roundabout Kick Human Bonus 2
Dodge Monk 1
Improved Unarmed Strike Monk Bonus
Stunning Fist Strong 1 11 / Day Fortitude DC 19 or become stunned (1 additional from the Monk’s Belt)
Skill Focus: Tumble Weak 1
Mobility Monk 2
Improved Natural Attack: Unarmed Strong 3 (As a weapon one size category larger)
Flying Kick Weak 3
Spring Attack Monk 6
Blind Fighting Strong 6
Skill Focus: Clamber Weak 6
Improved Grapple Strong 9
Run Weak 9
Combat Reflexes Monk 10

ABILITIES

Evasion (Ex) No damage on a successful reflex save for half
Still Mind (Ex) +2 to save against Enchantment spells and effects
Slow Fall 50 feet
Purity of Body (Ex) +10 to save against all non magical/ non supernatural diseases
Ki Strike (Su) Unarmed Attacks are considered a +2 Magic/lawful Weapon for the purpose of damage reduction
Wholeness of Body (Su) Can heal my hit points up to wis mod x level (44) per day (and share it via touch as a Paladin)
+10% of speed bonus to Clamber/Sneak/Concentration/Tumble
Improved Evasion Half damage on a failed reflex save
Diamond Body +10 to save against all poisons

EQUIPMENT

Non-Magical Equipment

Monk’s Outfit
Quarterstaff (2 lbs)
Sling +1 1,300 gp
16 sling bullets (5 lbs) 2 sp
Club (1 1/2 lbs)
Kama (1 lb) 2 gp
25 Shuriken (1 1/4 lb) 2 gp
Backpack, empty (1/2 lb) 2 gp
Bedroll (1 lb) 1 sp
5 Torches (5 lbs) 5 cp
3 waterskins (3 lbs) 3 gp
flint and steel 1 gp
Associate Delver’s guild membership 10 gp
Winter blanket (1 lb) 5 sp
2 Caltrops (4 lbs) 2 gp
10 pieces of chalk 1 sp
5 pints of oil (5 lbs) 5 sp
Belt pouch 1 gp
9 Rations (9 lbs) 45 sp
Friendship Bracelet
Dark goggles ( +2 vs blinding, +1 vs gaze) 10.8 gp
Nobles outfit 75 gp
Trap ball (1/2 lb) 5 gp
earplugs ( +1 vs sonic atks, -4 listen) 3 sp
5 tindertwigs 5 gp
silent shoes ( +1 to move silently) 10 gp

Magical Equipment, non consumables

Ring of Climbing (worn) +5 to climb 1250 gp
Amulet of Natural Armor (worn) +1 1,000 gp
Bracers of Armor (worn) +2 2,000 gp
Cloak of Resistance (worn) +2 2,000 gp
Ring of Protection (worn) +1 1,000 gp
Monk’s Belt (worn) 6,500 gp
Gloves of Dexterity (worn) +2 2,000 gp
Goggles of Night (worn) 6,000 gp
Body Enchantments: +1 enhancement, ghost touch ( +1) 4,000 gp
Tome of Understanding (read) CL 17 permanent +1 to wisdom 13,250 gp
Handy Haversack (carries) can carry 120 lbs (weighs 5 lbs) 1,000 gp

Magical Equipment, consumables

2 Cat’s Grace potions 300 gp
4 Antitoxin 200 gp
1 Cure Mod CL 6th 150 gp
2 Haste 750 gp
Universal Solvent 25 gp
1 Heroism 375 gp
Magic Weapon oil 50 gp
Jump potion 25 gp
Lesser Restoration 150 gp
Water-breathing potion (in water-bladder) 376 gp
Water-walk potion (in water-bladder) 376 gp
Keen edge oil 375 gp
1 Owl’s Wisdom 150 gp
2 Holy Waters 50 gp

Total Weight 7 lbs (39 lbs in Handy Haversack)

COINS

Mage coins 0
Platinum 0
Gold 62
Silver 8
Copper 60
Jems 100 gp worth

Treasure Total 47,129.95 gp

Bio:

Sienna

Ptolus, the Company of the Horn Nedjema